A working Phaser 3 + Vite starter game
A playable platformer with menu, gameplay, and game-over scenes, plus a high score. Clean, commented code built to be extended by AI. Art is drawn in code, so there are no image files to license.
Phaser 3 + Vite · AI-ready
Build and ship your first browser game with Cursor, Claude Code, and more. A working starter game, rules for your AI, and a step-by-step prompt sequence for 6 genres.
$29 one-time · free lifetime updates · 7-day refund
Or play the free demos built with the kit, and get the free Core Keepers demo.


You've seen people build games with Cursor and Claude in an afternoon. Then you try it, and 40 prompts later the game is a black screen and the AI keeps "fixing" things that weren't broken.
The problem isn't you. It's starting from a blank folder with no structure, no rules for the AI, and no way back when things break. This kit gives you all three: a starter that already runs, rules your AI reads automatically, and a fix-or-roll-back system.
What's inside

A working Phaser 3 + Vite starter game, rules files for your AI coding tool, and 60+ copy-paste prompts to take you from idea to a published browser game.
npm install, then npm run devA playable platformer with menu, gameplay, and game-over scenes, plus a high score. Clean, commented code built to be extended by AI. Art is drawn in code, so there are no image files to license.
.cursorrules, CLAUDE.md, and AGENTS.md. Your AI tool reads the architecture and the "small steps, test after each change" rules, so it makes focused changes instead of rewriting your game.
Platformer, top-down roguelite, idle/clicker, endless runner, puzzle, and tower defense. Each genre has a kickoff prompt plus ordered prompts, with a test checkpoint after every step.
What to do after v1: data tables so adding a level, enemy, weapon, or item is adding a row, the one-prompt-per-feature rule, theme and balance tips, a playtest loop, and example prompts for every genre.
The 3-tries-then-rollback rule, beginner-friendly git commands, 7 debug prompt templates, and a table of common Phaser bugs.
Step by step to itch.io, GitHub Pages (with a ready-made deploy workflow), and Netlify drag-and-drop.
One 16-color palette, the Lilita One font, and a UI style with fixed color meanings, plus how to draw each of the 6 genres in it with code.
So you scope a game you can actually finish.
A 40+ page guide with everything in one place, including the Grow Your Game chapter, plus a quick start.
6 genres, one art style
Each genre starts with the same kickoff prompt, then ordered prompts that each add one feature, with a test checkpoint after every step. Every demo below was built by following its sequence.

Four towers with distinct roles, six shape-coded enemies, 20 waves, and two signature mechanics: Recoverable Cores and Overcharge.
13 + 2 optional prompts →

Replaces the platformer with a top-down arena: rooms, enemies, and upgrades between rooms.
10 prompts →


Free demo
Four towers with distinct roles, six shape-coded enemies, 20 waves, and two signature mechanics: Recoverable Cores and Overcharge. It's the tower defense game the kit's 13-prompt sequence builds.
Who it's for
No game dev experience needed. You'll install Node.js, run a couple of commands, and paste prompts one at a time.
How it works
Unzip the kit and open the starter/ folder in your AI tool. Run npm install, then npm run dev. A tiny platformer opens in your browser.
Fill in the one-page GDD.md. Keep v1 tiny.
Pick your genre in PROMPTS.md. Paste Prompt 0, then P1. Test. Commit. Repeat.
When something breaks, open FIX-LOOP.md. Three tries, then roll back to your last commit.
Build to static files and publish with PUBLISH.md: itch.io, GitHub Pages, or Netlify.
Pricing
Pay once and get every future update free. If the kit didn't work for you, ask for a refund within 7 days (refunds may be declined if the kit has clearly been copied or reused).
Browser Game Starter Kit by Prompt Forge Kits
$29
USD, one-time
AGENTS.md, CLAUDE.md, .cursorrules), 6 genre prompt sequences (60+ prompts), Grow Your Game chapter (add levels, enemies, weapons, items, modes), Fix Loop debugging guide, publishing guide, visual theme, one-page GDD template, GUIDE.pdfIt costs $29 (USD), a one-time purchase. Updates are free for life.
No. You need to install Node.js, run two commands, and paste prompts. The guide explains every step. Knowing some JavaScript helps but isn’t required.
It’s designed for tools that open a local project folder: Cursor, Claude Code, Windsurf, and GitHub Copilot. Lovable and Bolt run in the browser and work differently; the guide explains how to use the rules with them, but an editor-based tool gives the best results.
Yes. You can use the starter code in your own games, including commercial ones. You can’t resell or redistribute the kit itself (the starter as a template, the prompts, or the guides). Full terms are on the license page.
No image or sound files, and nothing to license. The starter’s art is drawn in code, so it’s part of the starter code you can use in your games. The one bundled file is the Lilita One font, under the SIL Open Font License, which allows use in commercial games. The prompts show how to generate sound effects in code, and the guide shows how to swap in your own or CC0 art.
If the kit didn’t work for you, request a refund within 7 days of purchase and you get your money back. Refunds may be declined if the kit has clearly been copied or reused. Updates stay free either way.
Yes. Updates are free for life. When a new version ships, we email you the new download link.